![]() Gives your pawns abilities that let them throw fireballs, summon lightning storms, and teleport (among many others). Wild Cultivation - Allows you to find wild versions of cultivated plants and to cultivate a few plants formerly found only in the wild. Smooth Stone Walls - Allows you to smooth and even decorate natural stone walls. Rascally Rabbits - Adds rabbits (both gentle and deadly), carrots, rabbit stew, and a few "rabbit themed" events. ![]() Rainbeau Flambe - Storyteller - Adds, obviously, a storyteller. Pawns Are Capable! - An offshoot of a mod I originally created in collaboration with RimRue, which replaces pawn "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate. More Trait Slots - Lets your pawns start with more traits, and makes sure you can actually see them all on the character tab! (This is my "cleaned up" compilation of traits I like from various other mods, as well as a few original ones.)įertile Fields - Fertilize and plow your farmland, and eventually reshape your landscape! (Despite the name, it's actually less a "farming" mod and more a "terraforming" mod.)įishing - An add-on for "Basic Bridges" which lets your pawns fish from bridges, catch shellfish in traps, and cook various seafood dishes. Originally designed as an add-on to "Fertile Fields," it can now be used independently.Ĭonfigurable Maps - Allows you to adjust the number of old walls and buildings, the amount of ore, the number of geysers, the "biodensity" of plant and animal life, the size and quantity of lakes and marshes which will appear on new maps, and many other aspects of map generation.Ĭonsolidated Traits - Adds a lot of traits to the game. Changes a few existing items to require concrete instead of steel, as well as adding concrete walls and reinforced concrete "bunker" walls and embrasures. Obviously.Ĭoncrete - Adds concrete to the game. Most of my mods have now been updated for RimWorld b18.Īrchipelagos - Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.īasic Bridges - Allows you to build bridges. Note: I've hijacked this thread because milon currently isn't available. Should be no longer than 1-2 sentences.Īdds a system of z-levels akin to Dwarf Fortress to the game. ![]() To get you started, here is a quick template on what your announcement post could look likeĪ short description of what your mod is about. regarding a mod, post in the mod's thread or PM the author. This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.Īny post that is not a mod announcement will be removed. If you've just updated your mod and have already posted, you can edit your announcement post if you wish. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them. Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. Want to see your mod integrated into vanilla RimWorld? Check this thread: Or see bug reporting for a workaround.This thread is to announce any mods you have made or updated for this version of RimWorld. If you are receiving any errors, download and use the latest mod order.No credit or permission needed for modifying or distributing this modlist.Here are some DLC mods that are untested, because I don't own any DLC.Changelog is under the discussions tab newest mods are at the bottom of the list.If you do not like that, remove these mods from the game: Terraform Rimworld, RT Solar Flare Shield, Share the Load, Mad Skills, Stats Matter, Super Soil, Common Sense, Death Rattle, Ugh You Got Me, Feed the Colonist, Mend and Recycle, Bulk Stone Cutting, Double Population, Less Arbitrary Surgery, More Trade Ships, SS Researchable Stat Upgrades, BOOM Explosions? (NO, THANKS), and Crafting Quality Rebalanced But some may see this as ruining the game's sharp difficulty (but for me I like that). I prefer mods that make the game less annoying.Most mods are save game compatible, meaning you can add and remove them at any time, EXCEPT "Tiny Planet", "Advanced Power Generation", "Deep Storage" mods, "Combat Extended", "Save Our Ship 2", and maybe one or two others.
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